In this lecture, we're going to take a look at the last of the major free tools used in Roblox studio,
which is the rotate tool.
This one is slightly different to the move and scale tool, but still nice and easy for you to learn.
So again, if you have misplaced your part or not sure where it's gone or you need to do is click the
little cube here to add a part in.
And let's just use the select tool here to drag it over here.
You don't have to have the select tool open to drag it.
If you have the move tool open for example, and you don't hold down any of the arrows, but you hold
down on the bit in the middle, you can drag it around just like that as well.
Okay.
But we're not looking at those today.
We're having a look at the rotate tool.
So to open up the rotate tool, all you need to do is left click rotate to open that up.
And now immediately it does look a little bit different to the other tools.
Instead of having kind of arrows or circles, we have these massive, um, circles orbiting kind of
our part.
And while these still, while these still, um, represent the x, y and z axes, they do a little bit
differently.
So the x axis, remember goes here.
If you have a look at the um view select we have here.
The x axis is lined up here.
And the circle goes around the x axis.
It's not that it's not necessarily directly on it, but it goes around it.
So does the Y.
You can see the Y goes up and down.
So the y circle is there.
And the Z you can see is just there as well.
So let's give this a go and see what this does.
So if I if hover over one of these circles and hold down, you can see it changes the look of it here.
And if I start moving my mouse around you can see what it does.
So you can basically just move it around.
Um, this circle and each jump you do it will rotate it that amount.
So here I'm rotating it along the x axis.
You can see when I'm holding down it rotates and jumps.
So.
If you're familiar with degrees of a circle, there are 360 degrees in total.
So if there were here, there are you can count there are eight jumps.
So I'll be rotating it 45 degrees per jump.
Don't worry about all that just yet.
Again that will be covered a little bit more in the next lecture.
We can have a go at using that with some of the other axes as well.
So the y axis you can move around just like this here.
Notice when I'm moving it around half a turn or 180 degrees.
There's no real visual change.
As you can see here.
The reason why there's no change is because the, um, material of our part is the same on all faces.
If our parts material looked a little bit different, perhaps had some images on it, perhaps it had
a bit of a different size, you would be able to see a difference there.
But of course, if you do a full rotation, there will be no difference.
Take any object or anything.
You have a pen, a bit of paper and rotate it.
Rotate it a full rotation.
It will look exactly the same.
Finally we have the z axis, which is.
This blue one here can rotate that around.
Same kind of thing here as well.
Okay, so nice and simple.
Um, just a little bit of a different look to remove any scale tools.
So that's pretty much it for this rotate tool.
Now we're going to touch next lecture on a bit more of a um a bit more of the settings and stuff to
do with these tools, with lots of settings and things you can change during these.
So we're going to take a look at all of that next lecture.
But I would encourage you to have a bit of practice at those free tools.
Okay.
See if you can add some parts in experiments and make some cool shapes and stuff using that.
And in the next lecture, we'll have a look at some more of the settings for all four of those tools.